Brought to you by Delaware Creative Activities and Problem Solving

What is Odyssey of the Mind?

 

2014_LegoA Creative Experience:

Features testimony from teachers, parents, coaches, and team members who talk about the benefits and rewards of participation. Includes problem footage filmed at past World Finals. It’s a great way to get others excited about the program! ) Play it online (10 minutes) OR Download (240MB). 2) Download Odyssey of the Mind Video: A Creative Experience (27MB)

Odyssey of the Mind is a creative problem-solving competition for students of all ages (K-12 and college). It provides teams with the opportunity to learn creative problem solving, teamwork, brainstorming, self-reliance, and respect for individual strengths — unique, unforgettable experiences that will serve them in every aspect of their lives now and in the future.

 

Teams of five to seven students develop develop a theatrical and engineering solutions to to a specific situational per one of six Long Term Problems over several months, then present their long term solution in a competition against other teams in the same problem and division. Team have much fun practicing for a Spontaneous Problem, where the students develop brainstorming skills to solve problems given at the competition.

Teams, problems and competitions are organized into five divisions by age groups (Primary, I, II, III, IV). The primary division problem is a demonstration problem that is not judged competitively. There are many nuances of the program that are explained in the Program Guide, but here are some of the basics of participation:

  1. Students work in teams of up to seven members under the guidance of an adult coach.
  2. Teams spend weeks or months, at their own pace, creating solutions to long-term problems. This includes Style enhancements described later in this guide.
  3. Team members come up with all the ideas for their solution and do all the work themselves. Coaches may help teach skills and educate the team on ways of approaching the problem and of evaluating their solution.
  4. Teams work within the cost limit stated in the problem.
  5. Teams have 8 minutes to present their long-term problem solution in competition.
  6. Teams are scored for meeting the requirements of the problem and for creativity in categories specific to each problem. At the competition teams are presented a spontaneous problem to solve on site.

A team’s standing in competition is determined by its combined Long-Term score, Style score, and Spontaneous score. To solve a problem, teams must follow the general rules in the Program Guide, limitations in the problem, and clarifications issued during the year.

In Delaware, we have Regional competitions where teams advance to State Finals. Top teams from the State Finals go on to the Odyssey of the Mind World Finals.

Delaware Odyssey of the Mind is made possible by the generous contributions of Volunteers, Parents, Teachers, Contributors and Sponsors. Volunteers serve as Coaches, Coordinators, Judges, Tournament Assistants, Trainers, Problem Captains and Board Members.

INFORMATION ABOUT HOW TO GET STARTED AND THE ODYSSEY OF THE MIND PROGRAM:

How do I register/renew membership: Register Today 

How do I practice problems: Learn More, supporting Books & Video & Balsa (selected books are available for purchase at Coaches Workshop)

Odyssey of the Mind® and NASA Curriculum Activities for the Classroom

HOW TO USE ODYSSEY OF THE MIND® curriculum ACTIVITIES IN THE CLASSROOM

Membership Information (Require Membership# and zip code to login link) , After login, you could see the following important links:

Problem 4 (Structure) – Instructions for Building Your Own Crusher

CLARIFICATION REMINDER

Members can start submitting questions on September 1st.
Please remember the cutoff date is February 15th. No questions will be answered if received after that date.

The problem clarification system is not intended to replace reading the problem and program guide. Please read them again before submitting a clarification. Do not submit a clarification that asks: (1) if an idea is creative or if one idea would receive more score than another. (No comment regarding subjective scoring will be provided); (2) where the judges or audience will be during the performance (That is a question for your tournament director); (3) to confirm the wording of the problem; (4) if something may be different from an aspect that is specifically required (For example, if the problem requires 1/8″ wood for a part you may not use 1/16″ wood for that required part).

“Credit to http://www.sfbayodysseyofthemind.org for all reference materials.”

The Odyssey Angels

The Odyssey Angels program wants to challenge you to use your creative problem-solving abilities to help some aspect of your community that would otherwise be overlooked. Learn more